This little mod replaces the Tiberium in CnC3 TW with original CnC style Tiberium

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Hey guys,

Rather than informing everyone individually of why I'm not working on Tiberian Apocalypse anymore, I've decided to write an official update instead.

So, there are 2-ish, more like 3 reasons why I'm not working on TA. First and foremost, I've been working on this for what, 6 years. In those 6 years, I've started from scratch twice, and never really got anywhere near to what I wanted, part of that is because I never had a design document or written down plan. In short, I've lost interest. As of late, I've become interested again, but I don't have the time to do it now.

Which brings me to reasons nummer zwei and numero tres.

Reason number two it this, my current project: Ardent Seas


It's a naval RTS game, I suppose you could compare it to a mix of Homeworld 2, Red Alert 3, and Earth 2160. Has everything from giant battleships, to aliens, to giant space lasers. And magazine detonations.

Ardent Seas is currently taking up all of my free time, and all my spare money, too.

Now for reason number three, and one I'm actually rather proud of: I own a bar now, which I run with my mother, sister and stepdad.






So, what's the future hold for Tiberian Apocalypse? I can do 3 things with it. I can either

  • Put it to rest permanently, which would kind of suck.
  • Convert it into an indie game and drop every command and conquer-IP element after I'm done with Ardent Seas, which would mean pretty much starting from scratch again, and retexturing everything. Which would also kinda suck, but also give me much more liberty.
  • Continue working on it after I'm done with Ardent Seas and and other projects that may pop up in the meantime. Which doesn't suck as much, but here the risk of losing motivation is the highest.

I'm most partial to options 2 and 3.

Let me know which one you think is better, also I'd much appreciate it if you'd follow my work on Ardent Seas.

Rho out.

Original Tiberium - Now with TS Tiberium

Original Tiberium - Now with TS Tiberium

News

I've remade it again, into Tiberian Sun style Tiberium.

New and Shiny Tiberium

New and Shiny Tiberium

News 6 comments

Well, since the CnC3 Tiberium doesn't look like Tiberium, I have decided to make Tiberium out of it.

Mod Video Spotlight - September 2008

Mod Video Spotlight - September 2008

Feature 27 comments

One busy busy month for ModDB, take a look and see what you have missed!

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Tiberium prop models

Tiberium prop models

Prop Model 15 comments

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

Original Tiberium V4

Original Tiberium V4

Full Version 6 comments

Replaces Green and Blue Tiberium + their "hubs" with a new model. To install, simply put the "TiberiumMod" folder in the .rar file (open it with WinRAR)...

Original Tiberium V3

Original Tiberium V3

Full Version 1 comment

Now the Tiberium crystals resemble the ones in Tiberian Sun. They even grow similar.

Original Tiberium V2.0

Original Tiberium V2.0

Full Version

This build includes the newly remade Tiberium. Also the cracks on the ground has been remade as well.

Original Tiberium version 1.0

Original Tiberium version 1.0

Full Version

The Full release of the "Original Tiberium" mod. Both, green and blue Tiberium have been given a new model and texture.

Post comment Comments  (0 - 10 of 23)
Terrapin2190
Terrapin2190 - - 71 comments

Is there any way to add the tiberium spire model to versions 1-3? I really like v3 tiberium, but love the spire addition too!

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Nazara
Nazara - - 627 comments

I really like your new tiberium but i have a problem.

its a great idea to release this texture enhancement mod but my problem is that some critical balance changes are missing.
By "critical" I mean the unstoppable wall of rocket dudes coming and exterminating everything,including my mind, in tw 1.09.


So,is there a way to make it like so my balance mod getting combined with yours?

I tried changing the skudeff so that it uses two big files,it did nto work.One mod starts only

I also tried changing the skudeff 1.09 in the game folder so that uses both your mod and mine as big files.Only one of the mods starts,not both.

i am pretty sure that my mod does not change tiberium at all.

Any solution to this?

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Sarge_Rho Creator
Sarge_Rho - - 4,654 comments

Hmm, I might have been wrong about that, tho I am using 2 big files in Tiberian Apocalypse.

Talking about TA: TA changes quite a lot, and uses this tiberium :P

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Nazara
Nazara - - 627 comments

Well...no solution for me then.

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sam_23694
sam_23694 - - 949 comments

meh i reckon the tw tiberium is fine
good effort tho ;)

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Sarge_Rho Creator
Sarge_Rho - - 4,654 comments

The TW Tiberium doesn't have anything in common beside being green/blue crystals.

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sam_23694
sam_23694 - - 949 comments

i never said it did but my point was i think the tw tiberium is good enough and i dont need this(but in nicer words xD)

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yaik7a
yaik7a - - 544 comments

Can you make this for kane's wrath.

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Sarge_Rho Creator
Sarge_Rho - - 4,654 comments

ATM I can't, unfortunately.

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aidas2
aidas2 - - 3,816 comments

Can you recolor the tiberium thats ingame to light blue?
something like this: Buygifttissue.com
or this: Upload.wikimedia.org

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Sarge_Rho Creator
Sarge_Rho - - 4,654 comments

No, as I said multiple times, If I change it in Tiberian Apocalypse, I'll change it here too, else not.

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