Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Description

The full release of award-winning The Forgotten mod and its first patch, featuring an all-new faction, a full campaign, high definition motion videos, a new soundtrack, five new skirmish maps, and much more! The patch includes numerous bug fixes and optimizations.

Preview
C&C 3: The Forgotten 1.1
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Rules
Rules

cant wait to play it ^^ i do hope they can beat the scrin :L

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Galacticruler
Galacticruler

.....they beat the scrin and serve them on a rusty,tiberium covered, iron platter

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arphax
arphax

hey what game patch i need to play this game?

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HexaChop
HexaChop

v1.09

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star_gun_destroyer
star_gun_destroyer

Is this a stand alone mod, or is it put (it in the mods file and done)?!!!!
oh btw If this is stand alone mod then can you atleast make it as a

(just put the file in the MODS FOLDER and your done)?!!!!plz!

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Blbpaws Author
Blbpaws

It's not a standalone mod (it requires C&C 3 to play), and the installer will take care of installation for you with one click.

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amond09
amond09

Can anyone help me? my CNC3 is already patched to 1.09. But it says "The version of C&C3 Tiberium Wars you have installed is not patched to the latest version.....etc."

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amond09
amond09

Never mind my post. I fixed it :)

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[ACE]SharpEye
[ACE]SharpEye

How do I install this mod?

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Blbpaws Author
Blbpaws

Run in the included installer.

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dmitriy_nsk
dmitriy_nsk

привет придурки

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tripunk14
tripunk14

Im having a bit of trouble making this mod work. I installed it to the CnC3 folder in the documents section and it says that i am missing a file called "ssleay32.dll". I am using the Ultimate Collection if that changes anything.

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Blbpaws Author
Blbpaws

The Ultimate Collection breaks everything, so far as I can tell. You can thank EA for that.

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Tiberium_Exposure
Tiberium_Exposure

thats why you should go online on amazon or ebay, look for the origional release version of tiberium wars for the PC, and buy that one. origonal is always best when it comes to modding.

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Falkenhayn
Falkenhayn

The steam version works as well with mods. You simply need to go into the steam settings and have the games launcher appear when starting so you can activate the mods.

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DreadedNova
DreadedNova

same thing but i have the original copy and it says same thing

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Guest
Guest

my game says "missing required file "ssleay32.dll". Help?

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DRazor
DRazor

do i need a v1.0 1st before installing this version?

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Guest
Guest

I downloaded this mod but when I open the game through the 'forgotten' shortcut it just opens the standard game! No new faction to select! Please help :(

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GEN.ZOOL
GEN.ZOOL

This is due to an update to the Origin version of the game.
Ultimate Collection

Origin have been notified, they have yet to fix it...

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kucsidave
kucsidave

Hello there.
Let's start by telling that this is a great mod.
I know that it is an old mod, but if you are still up to make a patch for it I have found a few minor bugs.
First of, the Longhorn can only eject the 4th unit you put into it.
My recommendation is to limit the number of units it can hod to 3 so that the 4th place in the hud could be taken up by the evacuate all ability so that you can reconfigure the unit at will. If not, then you could try to fix it somehow.
I also found a typo in the Veinhole launh ability, as it was spelled "weHinhole chamber" in the tooltip.
Also, and this is just an idea, but you might want to redo this for Kane's Wrath. I know it would mean adding a few units to it, including a super unit, but I even have an idea to make it unique. It could be a flying unit.
Nobody has one so far.

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BlackViperMWG
BlackViperMWG

Installer is telling me I don't have Tiberium Wars at 1.09 (I have), and when I try to edit the target in properties from C:\CNC3.exe -modconfig "C:\Users\Dr.Bo\Documents\Command & Conquer 3 Tiberium Wars\Mods\Mutant\config.txt" to D:\GAMES\CnC3 Tiberium Wars\CNC3.exe -modconfig "C:\Users\Dr.Bo\Documents\Command & Conquer 3 Tiberium Wars\Mods\Mutant\config.txt", it tells me I can't for some reason. Any ideas?

Also installer assumes my documents folder is "Command & Conquer", but it is "Command and Conquer". It would be much better to let the user choose the folder.

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