Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!

The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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RSS Articles

Mod Status

Feature

The mod status as of Release 8 was: Complete.


This is done with the understanding that these kinds of mods are never definitively 'finished', it's just that people stop working on them.

While I liked that release 8 had satisfied my basic draft, the only thing that bugged me was that GDI and Nod did not have many historical structures.

I planned to add several structures, but needed a concept artist in order to flesh out my ideas, and to help me further refine and visualise them, however I was not able to secure an artist (thanks to the artist who donated a couple of nice pieces to my cause!).

The mod status is still 'finished' however if an artist joined the mod, then I would certainly consider another release.

My current feelings on the mod is that it would be nice if both Nod and GDI had a couple more historical structures each (to lessen the largely dull C&C3 structures), although at a bare minimum, one structure each would probably do (although that would be disappointing). As usual, the Scrin get nothing!

I have a few models that are still untextured and I might texture and show them publicly at a future date.
This does not mean that a release is going to happen, and these images will be tagged: *Unreleased content*, instead of the usual *New for release X*.
If something happens that means a release has been planned, then any *Unreleased content* tags will be changed to *New for Release 9*

Summary

  • *Unreleased content* tags show work that could have been part of a history release.
  • *New for Release 9* tags mean that an additional release is being worked on.
Concept artist needed!

Concept artist needed!

News 8 comments

Can you help move the Tiberian History mod forward?

Tiberian History: Release 8

Tiberian History: Release 8

News 3 comments

The Tiberian History war rages on, will this be the final round?

Release 8 balance changes

Release 8 balance changes

News 1 comment

Balance adjustments for Release 8 that effect all sides

Release 8 general changes

Release 8 general changes

News 4 comments

General changes in Tiberian History release 8. Balance changes to individual units and structures will be done in another post.

RSS Files
Tiberian History: Release 8.01

Tiberian History: Release 8.01

Full Version 34 comments

Tiberian History release 8.01. Use historical units and structures to do battle!

Tiberian History: Release 7 *(Obsolete)*

Tiberian History: Release 7 *(Obsolete)*

Full Version 23 comments

Tiberian History release 7. Use historical units and structures to do battle!

Tiberian History: Release 6.10  *(Obsolete)*

Tiberian History: Release 6.10 *(Obsolete)*

Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Tiberian History: Release 5  *(Obsolete)*

Tiberian History: Release 5 *(Obsolete)*

Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4  *(Obsolete)*

Tiberian History: Release 4 *(Obsolete)*

Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3  *(Obsolete)*

Tiberian History: Release 3 *(Obsolete)*

Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Post comment Comments  (0 - 10 of 394)
Guest
Guest

why does the game exit after open saved game for skirimish

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codex41000km
codex41000km

It appear this got ascended into the 2021 archives again
any new updates or just the Moddb System going nuts again?

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Macilious
Macilious

hello , any new updates coming soon to this mod ?

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Macilious
Macilious

Madin , once again you're doing a great and enjoyable mod , i enjoyed RA history and enjoyed this one just finished playing it , it's amazing , i love it.
to be honest , this super unit with scrin tho , it's too overpowered with that massive range .
but then i saw the NoD units , wtf :'D
GDI feels like it's a little left behind , i'll test it again tomorrow see what is in it :D
thank you for this awesome mod btw !

Edit : after checking more and playing more , Scrin has constant resources flow .. but not with Nod or GDI ,shouldn't they get that too like Scrin does ?

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julius-020
julius-020

Sir/Ma'am can I ask an update for this mod?
Medium Tank upgrade purchase Machinegunner, like in Red History does?
APC into STRYKER IFV
Hawk Fighter/Bomber into F-35
A-10 Firing GAU guns, and napalm bomb drop, Sound engine flyby..
MLRS (the self propelled Rocket/Missile Artillery tracked)Range..
Vulcan Tower of GDI make it brrrt sounds....

sorry is this is too much just a request tune up into something realistic... awaiting for your considerations.... ^_^

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Ahrimansiah
Ahrimansiah

great mod! i just wish there was a separate file for crate units to be buildable! or support powers! also no cyborg at all?!! really?! a nod tech without cyborg is not at all unless its TD timeline locked

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SharinganFox
SharinganFox

I think this mod is still in the game, you should continnue this some time

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Kryonix
Kryonix

Madin а чё в НОД не добавишь большого скорпиона ?

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Kryonix
Kryonix

Парни мод огонь анимация супер надеюсь будит продолжение я его ставлю на первое место удачи в производстве

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retrogamer344
retrogamer344

Are you still working on this mod? I'm looking forward to the next update!

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